Marking 20 years after the legendary game hit the market across the Atlantic, providing players everywhere the opportunity to feel like a rock star. Not literally, but try convincing someone who has nailed the epic lengthy guitar solo before an enthusiastic living-room audience.
Developed by Harmonix, Guitar Hero provided users with a plastic guitar peripheral to match on-screen cues scrolling down the screen in time with a song. Every sequence mimicked specific notes, creating the feel of an authentic live show.
Harmonix had already tried its hand in the music genre prior to teaming up with RedOctane, which was acquired by Activision during the mid-2000s. Together, they established the groundwork for an unlikely billion-dollar series that had a remarkable impact for many of the artists featured, introducing decades-old bands to a new generation of younger players.
Michael Dornbrook, former COO of Harmonix, recalls the initial financial challenges in securing the recordings – despite the fact initial releases primarily featured cover versions.
“We reproduced every song since the cost was so high,” he says. “Even with the necessary permissions alone, it proved extremely difficult. We failed to secure bands like the Who – the publisher had virtually no money, and we were pretty convinced the project would flop. However, when the game took off, and record sales and radio play increased, everyone wanted to participate.”
He continues: “Among the amazing things was how many mothers and fathers got in touch expressing gratitude for introducing their children to the music they loved. It evolved into a multigenerational phenomenon.”
Timeless Music Gains Younger Fans
Irish blues-rock band the Answer had Never Too Late on the 2008 game the popular installment. Lead musician Paul Mahon remembers how the series brought classic rock back into vogue: “Guitar Hero provided a bigger, new demographic. Typically such music was considered music that was past it, but then once it got included in the title young people discovered it, suddenly it was cool. That legitimised the genre, eliminating the ‘dad rock’ tag. It provided all our music a new life.”
At that time, the Answer’s first record was still unreleased in the US, so the game was a key medium of discovery for the band as they went on US tour opening for AC/DC. “The roadies were playing the song during travel, and several knew us thanks to the game,” he notes.
Major Band Spin-offs and Lasting Influence
Music's heavyweight names soon took advantage of the game's success, with Aerosmith, Metallica and Van Halen featuring in specialized spin-off titles centered around their music collections and associated stories, visuals and legendary status. In the case of, Guitar Hero: Aerosmith, reportedly to have made the group greater revenue compared to their studio albums. It moved more than 500,000 units upon release, and sales of Aerosmith’s music rose of up to 40% at a time as the industry faced decline.
The series continues to inspire quick-handed dedication within the community. Recently, an online personality achieved an impressive attempt of DragonForce’s Through the Fire and Flames – an infamously tough anthem popularized through the game – using a fan-made version, a no-cost alternative with almost identical mechanics but an array of personalization features. This track is challenging enough on expert mode, not to mention performed at double speed while hitting every one of the thousands of cues. They stated it took months of practice of practice.
“The game offers a, imaginary experience. Just as with other games, it doesn't imply you should use a real gun and go to war,” notes DragonForce guitarist the artist.
The band previously completed a successful tour when their hit appeared on Guitar Hero III, yet he explains it made them a household name. “I recall our distributors calling to tell me that we were records were moving rapidly,” he shares. “It exploded when we next toured, and we performed just before top acts on the Mayhem festival.”
In fact, the band's visibility via the game proved so vast that it has risked overshadow everything else the band has done. Recently, the track featured in a trailer for Despicable Me 4. “In the past I thought differently, but I’ve made peace with it,” Li says. “Should you just listen to one DragonForce song, it’s totally cool – everyone’s got a unique musical journey and I'm pleased we’ve been part in fans' experiences”.
Enduring Legacy from the Iconic Controller
The best promotion, whether it’s for cars, apparel or games, goes further mere transactions – it inspires a longing. Did Guitar Hero tap into that? “Precisely what our team trying to create,” Dornbrook says. “That thrill of performing as a rock star on the stage. Since the beginning, the creators felt that humans have a natural urge to create songs, and they wanted to use technology to allow people to do it”.
Most installments were released in just a five-year period from 2005 to 2010, including derivative titles like DJ Hero, complete with a spinning deck, and Band Hero. Subsequently, corporate focus in plastic instruments died down, aside from a short-lived revival in 2015.
Titles like Clone Hero and newer releases have kept the community alive, with expectations of a new product from the original publisher on the way. A new studio has begun production on their first music game. The initial creators are participating as special advisers. Is the world ready to embrace a new entry in the spirit of the classic?
“We thought those games could be similar to sports games where you can releases,” Dornbrook says. “With abundant new music it could remain evergreen, so I’ve always been optimistic. There’s no reason why it can’t persist for future fans.”